Harry Potter RPG
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Make friends, learn the greatest spells, stun the locals, buy awesome foods and win the House Cup in this epic RPG!
 
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The start of a new school year alway beings unexpected surprises, awesome memories and of course... supply gathering! The students of Hogwarts are collecting their supplies from Diagon Alley as we speak, spending their money as they see fit. After this, it's to the station to find Platform 9 3/4 to board the Hogwarts Express! However, a rather disturbing piece of news has just emerged. Apparently the train stopped on its first trip to Hogwarts and shook from side to side as explosions wrecked havoc from within. The cause is unknown, but families are still assured their children are safe.
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Markus Voli
First Year
First Year
Markus Voli


Galleons : 1
Sickles : 7
Knuts : 40

Wizard Stats
Health:
The rules on stats Left_bar_bleue100/100The rules on stats Empty_bar_bleue  (100/100)
Energy:
The rules on stats Left_bar_bleue100/100The rules on stats Empty_bar_bleue  (100/100)
Magical Strength: 1

The rules on stats Empty
PostSubject: The rules on stats   The rules on stats EmptySun Feb 06, 2011 11:46 pm

Health is max at 100. There is no increasing it. if you increase it we know who you are and we will find you. if your health runs to zero then you go to the hospital or if you wish you die. No one can kill your character if you do not wish it.

Energy: tells you how many more spells you can cast max is 100. all spells drain energy, if you run out of energy you must rest to regain it.

year one magic will drain 5 energy.
year two magic will drain 10 energy.
year three magic drains 15 energy.
year four magic drains 20 energy.
year five magic drains 25 energy.
year six magic drains 30 energy.
year seven magic drains 35 energy.
level 8 magic drains 40+ energy.

Magic power: this is the level of spells you can learn level 1 grants you access to year 1 magic. 2 grants year 2 and so on and so forth the max you can have is level 8 which is to potent to be taught in school.
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» General Rules
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