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 Quidditch Rules

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Galleons : 1
Sickles : 7
Knuts : 40

Wizard Stats
Health:
Quidditch Rules Left_bar_bleue100/100Quidditch Rules Empty_bar_bleue  (100/100)
Energy:
Quidditch Rules Left_bar_bleue100/100Quidditch Rules Empty_bar_bleue  (100/100)
Magical Strength: 1

Quidditch Rules Empty
PostSubject: Quidditch Rules   Quidditch Rules EmptyTue Aug 02, 2011 1:01 pm

The official rules for Quidditch:

Only Year 2 and above may play Quidditch.

The official rules of Quidditch are partially described in the book, Quidditch Through the Ages.
They are said to have been laid down in 1750 by the Department of Magical Games and Sports. Some of the more common rules are as follows:

- Players must not stray over the boundary lines of the pitch, although they may fly as high as desired.
- The Quaffle must be surrendered to the opposition if any player leaves the boundary.
- A time out may be called at any time by a team Captain. It may be extended to two hours if a game has already lasted for more than twelve hours. Failure to return to the pitch afterward disqualifies the offending team.
- The referee can impose penalties if a foul occurs.
- A single Chaser from the fouled team takes a penalty shot by flying from the central circle towards the scoring area. The opposing team's Keeper may attempt to block this shot, but no other player may interfere, much like a penalty shot in ice hockey.
- Contact is allowed, but a player may not grasp another's broomstick or any part of his or her body.
- No substitution of a player is allowed, even if one is too badly hurt to continue (rare exceptions may be made when the game continues for a great length of time, and players become too fatigued to continue).
- Players may take their wands onto the pitch, but they must not be used on or against any players, any player's broomstick, the referee, any of the four balls, or the spectators. (The right to carry wands at all times was granted during the height of wizard and witch persecution by Muggles, according to Quidditch Through the Ages).
- Players shall not attack one another by wand, hand or broom.

Fouls
Quote :

Blagging: No player may seize any part of an opponent's broom to slow or hinder the player.
Blatching: No player may fly with the intent to collide.
Blurting: No player may lock broom handles with the intent to steer an opponent off course. (Often occurs whilst playing Slytherin)
Bumphing: Beaters must not hit Bludgers towards spectators, or the Keeper, unless the Quaffle is within the scoring area.
Cobbing: Players must not make excessive use of their elbows against opponents.
Flacking: Keepers must not defend the posts from behind by punching Quaffles out of the hoops – goals must be defended from the front.
Haversacking: Chasers must not still be in contact with the Quaffle as it passes through a hoop (the Quaffle must be thrown through).
Quaffle-pocking: Chasers must not tamper with the Quaffle in any way.
Snitchnip: No player other than the Seeker may touch or catch the Golden Snitch.
Stooging: No more than one Chaser is allowed in the scoring area at any one time.
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